JourneyMon: Monster Trainer Roleplaying

JourneyMon: Monster Trainer Roleplaying

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Take one more step to crest the rise, and look towards the horizon: out there, in new and fantastical lands, your next big adventure awaits! Though you have set out on this journey with your friends, your closest companion is the monster at your side.

Welcome to the world of JourneyMon!

JourneyMon is a roleplaying game about monster trainers on a journey of discovery. You and your friends will meet other trainers, befriend and recruit new monsters, and pit your team against wild and villainous monsters.

In this 208 page book you'll find all you need to play a one-shot game or longterm campaign of JourneyMon, including:

  • Nine unique Trainer Classes for your character, including the Ace, the Rival, the Performer and the Youngster.
  • Dozens of tables and roleplaying prompts to help you create new locations, monsters and trainers every “episode” of play.
  • Playbooks for four kinds of villainous team: the Criminals, the Empowered, the Hunters and the Ideologues.
  • 67 unique Powers for your monsters to use in battle.

Take one more step to crest the rise, and look towards the horizon: out there, in new and fantastical lands, your next big adventure awaits! Though you have set out on this journey with your friends, your closest companion is the monster at your side.

Welcome to the world of JourneyMon!

JourneyMon is a roleplaying game about monster trainers on a journey of discovery. You and your friends will meet other trainers, befriend and recruit new monsters, and pit your team against wild and villainous monsters.

In this 208 page book you'll find all you need to play a one-shot game or longterm campaign of JourneyMon, including:

  • Nine unique Trainer Classes for your character, including the Ace, the Rival, the Performer and the Youngster.
  • Dozens of tables and roleplaying prompts to help you create new locations, monsters and trainers every “episode” of play.
  • Playbooks for four kinds of villainous team: the Criminals, the Empowered, the Hunters and the Ideologues.
  • 67 unique Powers for your monsters to use in battle.

All monsters have one of nine different Types: Fire, Nature, Water, Mind, Matter, Mayhem, Fey, Heroic or Machine. As is traditional for this genre, monster types have advantages against some types and disadvantages against others.

Battles

Many of the video games that inspired JourneyMon feature a tactical, turn-based battle system with an emphasis on choosing monsters and powers with an advantage against their adversaries. JourneyMon merges this framework with the narrative approach to its other scenes for a quick-flowing system that rewards tactical play. In particular, JourneyMon battles have a focus on engaging the environment in a way that mimics depictions of monster battles in cartoons. The key to that approach is a sketched "Arena" with "Fields" representing the area's major environmental elements. Even players can get involved in building the scene: if you need a sprinkler system to soak a rock-solid Matter-type monster, your trainer can find one with the "Explore" trainer move!

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